Balan wonderworld development1/28/2024 Of course, this account from Yuji Naka only represents one side of the story, so it remains possible that others involved with the development of Balan Wonderworld have more accurate accounts of what happened. But the criticisms he levied toward Square Enix in particular do not come off as surprising considering some of the disastrous products it has put out recently. Whatever the full story may be, it is rare to see a game creator speak so candidly about their experiences with a company. Hopefully, his future endeavors in game development do not end up quite like this. 13-2 was great, but that was tri-ace.įF15 wasn't even an experience.ġ2 hours of moving forward and watching cut scenes before a single open zone. The hubris in saying "if you want to know who these people are, go watch our movie" is, objectively, something not a single person should have forgiven. Also we must have played a different game. the one I played day 1 was a almost completely empty world with no side quests and combat that completely broke down as soon as you have 3 enemies.īy all means, like what you like. You don't have to justify why you enjoyed something to anyone, least of all some dude on the internet.īut. I guarantee you that if some no-name studio released an RPG with no branching paths of story that was basically linear hallways or a game where the "open world" was devoid of anything whatsoever, where you had to go on a treasure hunt of other media if you wanted the full experience.
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